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- llllooooaaaaddddnnnnaaaammmmeeee((((3333GGGG)))) llllooooaaaaddddnnnnaaaammmmeeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- llllooooaaaaddddnnnnaaaammmmeeee - loads a name onto the name stack
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd llllooooaaaaddddnnnnaaaammmmeeee((((nnnnaaaammmmeeee))))
- sssshhhhoooorrrrtttt nnnnaaaammmmeeee;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n_a_m_e expects the name which is to be loaded onto the name stack.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- llllooooaaaaddddnnnnaaaammmmeeee replaces the top name in the name stack with a new 16-bit
- integer name. Each time a routine causes a hit in picking or selecting
- mode, the system stores the contents of the name stack in a buffer. This
- enables the user to quickly identify the part of an image that appears
- near the cursor.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- gselect, pick
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- PPPPaaaaggggeeee 1111
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